ACE3/addons/dragging
PabstMirror 146812b5e6 Dragging - Detect static weapon disassembled
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
..
functions Dragging - Detect static weapon disassembled 2015-03-30 21:51:11 -05:00
$PBOPREFIX$ add PBO to drag objects 2015-03-14 12:05:43 +01:00
CfgEventHandlers.hpp init drag/carry options on persons 2015-03-24 16:12:46 +01:00
CfgVehicles.hpp tweaks, carry static weapons 2015-03-18 13:36:22 +01:00
config.cpp fix authors, add weight checks 2015-03-18 14:14:16 +01:00
script_component.hpp tweak carry stance req., timeout certain PFH, exit PFH, debug 2015-03-25 20:18:23 +01:00
stringtable.xml fix authors, add weight checks 2015-03-18 14:14:16 +01:00
XEH_clientInit.sqf detach when entering a vehicle, don't mess up animation insidea vehicle 2015-03-25 21:51:50 +01:00
XEH_preInit.sqf start carrying phase 2015-03-24 21:37:27 +01:00
XEH_serverInit.sqf handle dc is the same fnc as handle killed 2015-03-18 16:02:01 +01:00