ACE3/addons/medical_feedback/CfgSounds.hpp
PabstMirror f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00

58 lines
1.7 KiB
C++

class CfgSounds {
class ACE_heartbeat_fast_1 {
name = "ACE_heartbeat_fast_1";
sound[] = {QPATHTOF(sounds\fast_1.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_fast_2 {
name = "ACE_heartbeat_fast_2";
sound[] = {QPATHTOF(sounds\fast_2.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_fast_3 {
name = "ACE_heartbeat_fast_3";
sound[] = {QPATHTOF(sounds\fast_3.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_norm_1 {
name = "ACE_heartbeat_norm_1";
sound[] = {QPATHTOF(sounds\norm_1.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_norm_2 {
name = "ACE_heartbeat_norm_2";
sound[] = {QPATHTOF(sounds\norm_2.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_slow_1 {
name = "ACE_heartbeat_slow_1";
sound[] = {QPATHTOF(sounds\slow_1.wav), "db+1", 1};
titles[] = {};
};
class ACE_heartbeat_slow_2 {
name = "ACE_heartbeat_slow_2";
sound[] = {QPATHTOF(sounds\slow_2.wav), "db+1", 1};
titles[] = {};
};
class ACE_fracture_1 {
name = "ACE_fracture_1";
sound[] = {QPATHTOF(sounds\fracture_1.wav), "db+1", 1};
titles[] = {};
};
class ACE_fracture_2 {
name = "ACE_fracture_2";
sound[] = {QPATHTOF(sounds\fracture_2.wav), "db+1", 1};
titles[] = {};
};
class ACE_fracture_3 {
name = "ACE_fracture_3";
sound[] = {QPATHTOF(sounds\fracture_3.wav), "db+1", 1};
titles[] = {};
};
class ACE_fracture_4 {
name = "ACE_fracture_4";
sound[] = {QPATHTOF(sounds\fracture_4.wav), "db+1", 1};
titles[] = {};
};
};