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https://github.com/acemod/ACE3.git
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f04b26b93e
* Medical - Finish splint/fracture - Add replacement items * Add splint models * Add fracture sound effects * Add treatment interaction icon
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
class CfgSounds {
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class ACE_heartbeat_fast_1 {
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name = "ACE_heartbeat_fast_1";
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sound[] = {QPATHTOF(sounds\fast_1.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_fast_2 {
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name = "ACE_heartbeat_fast_2";
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sound[] = {QPATHTOF(sounds\fast_2.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_fast_3 {
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name = "ACE_heartbeat_fast_3";
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sound[] = {QPATHTOF(sounds\fast_3.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_norm_1 {
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name = "ACE_heartbeat_norm_1";
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sound[] = {QPATHTOF(sounds\norm_1.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_norm_2 {
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name = "ACE_heartbeat_norm_2";
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sound[] = {QPATHTOF(sounds\norm_2.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_slow_1 {
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name = "ACE_heartbeat_slow_1";
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sound[] = {QPATHTOF(sounds\slow_1.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_heartbeat_slow_2 {
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name = "ACE_heartbeat_slow_2";
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sound[] = {QPATHTOF(sounds\slow_2.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_fracture_1 {
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name = "ACE_fracture_1";
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sound[] = {QPATHTOF(sounds\fracture_1.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_fracture_2 {
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name = "ACE_fracture_2";
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sound[] = {QPATHTOF(sounds\fracture_2.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_fracture_3 {
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name = "ACE_fracture_3";
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sound[] = {QPATHTOF(sounds\fracture_3.wav), "db+1", 1};
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titles[] = {};
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};
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class ACE_fracture_4 {
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name = "ACE_fracture_4";
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sound[] = {QPATHTOF(sounds\fracture_4.wav), "db+1", 1};
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titles[] = {};
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};
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};
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