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69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Jaynus, NouberNou, Lambda.Tiger
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* This function handles creating both random and targeted fragments as well
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* as handling some of the performance optimizations.
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*
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* Arguments:
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* 0: projectile that's fragmenting <OBJECT>
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* 1: ASL position of projectile <ARRAY>
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* 2: velocity of projectile <ARRAY>
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* 3: projectile cfgAmmo classname <STRING>
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* 4: getShotParents of projectile at EH <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[_proj, getPosASL _proj, velocity _proj]] call ace_frag_fnc_doFrag;
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*
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* Public: No
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*/
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TRACE_1("begin doFrag",_this);
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params [
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["_proj", objNull, [objNull]],
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["_posASL", [0, 0, 0], [[]], [3]],
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["_vel", [0, 0, 0] , [[]], [3]],
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["_ammo", "", [""]],
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["_shotParents", [objNull, objNull], [[]]]
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];
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// Check for vehicle holdoff timeout
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private _shotParentVic = _shotParents#0;
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if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith {
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TRACE_1("vehicleTimeExit",_shotParentVic);
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};
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_shotParentVic setVariable [QGVAR(nextFragTime), CBA_missionTime + ACE_FRAG_HOLDOFF_VEHICLE];
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// Check normal round timeout and adjust _max frags
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private _timeSince = CBA_missionTime - GVAR(lastFragTime);
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if (_ammo isEqualTo "" || {_posASL isEqualTo [0, 0, 0] || _timeSince < ACE_FRAG_HOLDOFF}) exitWith {
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TRACE_3("timeExit",_timeSince,CBA_missionTime,GVAR(lastFragTime));
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};
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private _maxFrags = round linearConversion [0.1, 1.5, _timeSince, ACE_FRAG_COUNT_MIN, ACE_FRAG_COUNT_MAX, true];
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TRACE_3("willFrag",_timeSince,CBA_missionTime,_maxFrags);
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private _ammoArr = [_ammo] call FUNC(getFragInfo);
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_ammoArr params ["_fragRange", "_fragVel", "_fragTypes", "_modFragCount"];
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// For low frag rounds limit the # of frags
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if (_modFragCount < 10) then {
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_maxFrags = _modFragCount*4;
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GVAR(lastFragTime) = CBA_missionTime - 0.1;
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} else {
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GVAR(lastFragTime) = CBA_missionTime;
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};
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// Offset for ground clearance
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private _heightAGL = (ASLToAGL _posASL)#2;
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if (_heightAGL < 0.25) then {
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_posASL = _posASL vectorAdd [0, 0, 0.25];
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};
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TRACE_3("fnc_doFragTargeted IF", _fragRange, _timeSince, GVAR(fragSimComplexity));
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if (_fragRange > 3 && _timeSince > ACE_FRAG_HOLDOFF*1.5 && GVAR(fragSimComplexity) != 1) then {
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_maxFrags = _maxFrags - ([_posASL, _fragVel, _fragRange, _maxFrags, _fragTypes, _modFragCount, _shotParents] call FUNC(doFragTargeted));
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};
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if (_timeSince > 0.2 && {GVAR(fragSimComplexity) > 0}) then {
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[_posASL, _vel, _heightAGL, _fragTypes, _maxFrags, _shotParents] call FUNC(doFragRandom);
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}; |