mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
439 lines
16 KiB
C++
439 lines
16 KiB
C++
#ifdef USE_DIRECTX
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#include "shared.hpp"
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#include "d3d_display.hpp"
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#include <TlHelp32.h>
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#include <thread>
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using namespace DirectX;
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namespace ace {
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namespace debug {
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DWORD GetMainThreadId() {
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const std::shared_ptr<void> hThreadSnapshot(
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CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0), CloseHandle);
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if (hThreadSnapshot.get() == INVALID_HANDLE_VALUE) {
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throw std::runtime_error("GetMainThreadId failed");
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}
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THREADENTRY32 tEntry;
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tEntry.dwSize = sizeof(THREADENTRY32);
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DWORD result = 0;
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DWORD currentPID = GetCurrentProcessId();
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for (BOOL success = Thread32First(hThreadSnapshot.get(), &tEntry);
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!result && success && GetLastError() != ERROR_NO_MORE_FILES;
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success = Thread32Next(hThreadSnapshot.get(), &tEntry))
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{
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if (tEntry.th32OwnerProcessID == currentPID) {
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result = tEntry.th32ThreadID;
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}
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}
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return result;
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}
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d3d_display::d3d_display() : _fullscreen(false) {}
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d3d_display::~d3d_display() {}
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bool d3d_display::render_thread(uint32_t w, uint32_t h, bool f) {
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_render_thread = std::make_unique<d3d_display_worker>(this, d3d_display_worker_args(w, h, f) );
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return true;
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}
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void d3d_display::render_worker(d3d_display_worker_args args) {
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{
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create(args.width, args.height, args.fullscreen);
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init();
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}
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run();
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}
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bool d3d_display::run() {
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MSG msg = { 0 };
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while (WM_QUIT != msg.message) {
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if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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} else {
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render();
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}
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}
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return true;
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}
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bool d3d_display::init() {
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std::lock_guard<std::mutex> _lock(_render_lock);
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HRESULT hr = S_OK;
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RECT rc;
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GetClientRect(_hWnd, &rc);
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UINT width = rc.right - rc.left;
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UINT height = rc.bottom - rc.top;
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UINT createDeviceFlags = 0;
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#ifdef _DEBUG
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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D3D_DRIVER_TYPE driverTypes[] =
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{
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D3D_DRIVER_TYPE_HARDWARE,
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D3D_DRIVER_TYPE_WARP,
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D3D_DRIVER_TYPE_REFERENCE,
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};
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UINT numDriverTypes = ARRAYSIZE(driverTypes);
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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UINT numFeatureLevels = ARRAYSIZE(featureLevels);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory(&sd, sizeof(sd));
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sd.BufferCount = 1;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Height = height;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.OutputWindow = _hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.Windowed = _fullscreen ? FALSE : TRUE;
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for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++)
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{
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_driverType = driverTypes[driverTypeIndex];
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hr = D3D11CreateDeviceAndSwapChain(nullptr, _driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
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D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &_featureLevel, &_pImmediateContext);
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if (SUCCEEDED(hr))
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break;
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}
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if (FAILED(hr))
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return false;
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// Create a render target view
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ID3D11Texture2D* pBackBuffer = nullptr;
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hr = _pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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if (FAILED(hr))
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return false;
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hr = _pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &_pRenderTargetView);
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pBackBuffer->Release();
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if (FAILED(hr))
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return false;
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// Create depth stencil texture
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D3D11_TEXTURE2D_DESC descDepth;
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ZeroMemory(&descDepth, sizeof(descDepth));
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descDepth.Width = width;
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descDepth.Height = height;
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descDepth.MipLevels = 1;
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descDepth.ArraySize = 1;
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descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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descDepth.SampleDesc.Count = 1;
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descDepth.SampleDesc.Quality = 0;
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descDepth.Usage = D3D11_USAGE_DEFAULT;
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descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
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descDepth.CPUAccessFlags = 0;
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descDepth.MiscFlags = 0;
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hr = _pd3dDevice->CreateTexture2D(&descDepth, nullptr, &_pDepthStencil);
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if (FAILED(hr))
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return false;
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// Create the depth stencil view
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D3D11_DEPTH_STENCIL_VIEW_DESC descDSV;
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ZeroMemory(&descDSV, sizeof(descDSV));
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descDSV.Format = descDepth.Format;
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descDSV.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
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descDSV.Texture2D.MipSlice = 0;
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hr = _pd3dDevice->CreateDepthStencilView(_pDepthStencil, &descDSV, &_pDepthStencilView);
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if (FAILED(hr))
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return false;
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_pImmediateContext->OMSetRenderTargets(1, &_pRenderTargetView, _pDepthStencilView);
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// Setup the viewport
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D3D11_VIEWPORT vp;
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vp.Width = (FLOAT)width;
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vp.Height = (FLOAT)height;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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_pImmediateContext->RSSetViewports(1, &vp);
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XMStoreFloat4x4(&_World, XMMatrixIdentity());
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XMStoreFloat4x4(&_View, XMMatrixLookAtLH(XMLoadFloat4(&_camera.camPosition), XMLoadFloat4(&_camera.camTarget), XMLoadFloat4(&_camera.camUp)));
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XMStoreFloat4x4(&_Projection, XMMatrixPerspectiveFovLH(XM_PIDIV4, width / (FLOAT)height, 0.01f, 100.0f));
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init_input();
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return true;
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}
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bool d3d_display::init_input() {
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RAWINPUTDEVICE Rid[2];
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Rid[0].usUsagePage = 0x01; // magic numbers
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Rid[0].usUsage = 0x02; // magically means mouse
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Rid[0].dwFlags = 0; // (use this if you DO NOT WANT to capture mouse)
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//Rid[0].dwFlags = RIDEV_CAPTUREMOUSE | RIDEV_NOLEGACY ; // (use this to CAPTURE MOUSE)
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Rid[0].hwndTarget = _hWnd;
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Rid[1].usUsagePage = 0x01; // magic numbers
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Rid[1].usUsage = 0x06; // magically means keyboard
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Rid[1].dwFlags = 0; // use RIDEV_NOHOTKEYS for no winkey
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Rid[1].hwndTarget = _hWnd;
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if (!RegisterRawInputDevices(Rid, 2, sizeof(Rid[0]))) {
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LOG(ERROR) << "Could not register raw input devices. ";
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exit(1);
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}
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}
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bool d3d_display::create(uint32_t width = 1024, uint32_t height = 768, bool fullscreen = false) {
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std::lock_guard<std::mutex> _lock(_render_lock);
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_fullscreen = fullscreen;
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WNDCLASSEXW wcex;
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wcex.cbSize = sizeof(WNDCLASSEXW);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = (WNDPROC)&ace::debug::d3d_display::wndproc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = (HINSTANCE)GetCurrentProcess();
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//wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_SAMPLE1);
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//wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wcex.lpszMenuName = nullptr;
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wcex.lpszClassName = L"ACE3BaseDisplayClass";
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//wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SAMPLE1);
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if (!RegisterClassExW(&wcex)) {
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return false;
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}
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// Create window
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_hInst = (HINSTANCE)GetCurrentProcess();
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RECT rc = { 0, 0, width, height };
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
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_hWnd = CreateWindowW(L"ACE3BaseDisplayClass", L"ACE3 D3D Render", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, nullptr, nullptr, _hInst,
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nullptr);
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if (!_hWnd) {
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return false;
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}
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// Attach our input to the master input
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//AttachThreadInput(GetCurrentThreadId(), GetMainThraedId());
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SetWindowLongPtr(_hWnd, GWLP_USERDATA, (LONG)this);
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ShowWindow(_hWnd, 5);
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return true;
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}
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bool d3d_display::destroy() {
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if (_pImmediateContext) _pImmediateContext->ClearState();
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if (_pBatchInputLayout) _pBatchInputLayout->Release();
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if (_pTextureRV1) _pTextureRV1->Release();
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if (_pTextureRV2) _pTextureRV2->Release();
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if (_pDepthStencilView) _pDepthStencilView->Release();
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if (_pDepthStencil) _pDepthStencil->Release();
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if (_pRenderTargetView) _pRenderTargetView->Release();
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if (_pSwapChain) _pSwapChain->Release();
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if (_pImmediateContext) _pImmediateContext->Release();
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if (_pd3dDevice) _pd3dDevice->Release();
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return true;
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}
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bool d3d_display::render() {
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// Update our time
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static float t = 0.0f;
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static float dt = 0.f;
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if (_driverType == D3D_DRIVER_TYPE_REFERENCE) {
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t += (float)XM_PI * 0.0125f;
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} else {
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static uint64_t dwTimeStart = 0;
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static uint64_t dwTimeLast = 0;
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uint64_t dwTimeCur = GetTickCount64();
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if (dwTimeStart == 0)
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dwTimeStart = dwTimeCur;
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t = (dwTimeCur - dwTimeStart) / 1000.0f;
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dt = (dwTimeCur - dwTimeLast) / 1000.0f;
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dwTimeLast = dwTimeCur;
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}
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{
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std::lock_guard<std::mutex> _lock(_render_lock);
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_pImmediateContext->ClearRenderTargetView(_pRenderTargetView, Colors::MidnightBlue);
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_pImmediateContext->ClearDepthStencilView(_pDepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
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update_camera();
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step();
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_pSwapChain->Present(0, 0);
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}
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return true;
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}
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bool d3d_display::step() {
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return true;
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}
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void d3d_display::_move_camera(ace::vector3<float> direction) {
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}
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void d3d_display::_rotate_camera(ace::vector3<float> direction) {
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}
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void d3d_display::update_camera() {
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XMVECTOR DefaultForward, DefaultRight, camPosition;
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DefaultForward = XMLoadFloat4(&_camera.DefaultForward);
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DefaultRight = XMLoadFloat4(&_camera.DefaultRight);
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camPosition = XMLoadFloat4(&_camera.camPosition);
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XMMATRIX camRotationMatrix = XMMatrixRotationRollPitchYaw(_camera.camPitch, _camera.camYaw, 0);
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XMVECTOR camTarget = XMVector3TransformCoord(DefaultForward, camRotationMatrix);
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camTarget = XMVector3Normalize(camTarget);
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XMVECTOR camRight = XMVector3TransformCoord(DefaultRight, camRotationMatrix);
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XMVECTOR camForward = XMVector3TransformCoord(DefaultForward, camRotationMatrix);
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XMVECTOR camUp = XMVector3Cross(camForward, camRight);
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camPosition += _camera.moveLeftRight * camRight;
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camPosition += _camera.moveBackForward * camForward;
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XMStoreFloat4(&_camera.camPosition, camPosition);
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_camera.moveLeftRight = 0.0f;
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_camera.moveBackForward = 0.0f;
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camTarget = camPosition + camTarget;
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XMStoreFloat4x4(&_View, XMMatrixLookAtLH(camPosition, camTarget, camUp));
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}
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LRESULT CALLBACK d3d_display::_wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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PAINTSTRUCT ps;
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HDC hdc;
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switch (message) {
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case WM_INPUT: {
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UINT dwSize;
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if (GetActiveWindow() != _hWnd) {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize,
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sizeof(RAWINPUTHEADER));
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LPBYTE lpb = new BYTE[dwSize];
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if (lpb == NULL) {
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return 0;
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}
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int readSize = GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
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if (readSize != dwSize)
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break;
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RAWINPUT* raw = (RAWINPUT*)lpb;
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float speed = 0.5f;
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if (raw->header.dwType == RIM_TYPEKEYBOARD) {
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switch (raw->data.keyboard.VKey) {
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case VK_SPACE: {
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XMStoreFloat4(&_camera.camPosition, XMVectorSet(0, 0, 0, 0));
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break;
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}
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// Camera Movement
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case 0x57: case VK_NUMPAD8:
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case VK_UP: {
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_camera.moveBackForward += speed;
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break;
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}
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case 0x53: case VK_NUMPAD2:
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case VK_DOWN: {
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_camera.moveBackForward -= speed;
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break;
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}
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case 0x41: case VK_NUMPAD4:
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case VK_LEFT: {
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_camera.moveLeftRight -= speed;
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break;
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}
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case 0x44: case VK_NUMPAD6:
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case VK_RIGHT: {
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_camera.moveLeftRight += speed;
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break;
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}
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// Numpad Movement
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case VK_NUMPAD5: {
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XMStoreFloat4(&_camera.camPosition, XMVectorSet(0, 0, 0, 0));
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break;
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}
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}
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}
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else if (raw->header.dwType == RIM_TYPEMOUSE) {
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RAWMOUSE mouseCurrState = raw->data.mouse;
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if ((mouseCurrState.lLastX != _last_mouse_state.lLastY) || (mouseCurrState.lLastX != _last_mouse_state.lLastY))
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{
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_camera.camYaw += mouseCurrState.lLastX * 0.005f;
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_camera.camPitch += mouseCurrState.lLastY * 0.005f;
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_last_mouse_state = mouseCurrState;
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}
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}
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delete[] lpb;
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return 0;
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}
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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LRESULT CALLBACK d3d_display::wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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LONG data;
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data = GetWindowLongPtr(hWnd, GWLP_USERDATA);
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if (data) {
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return ((d3d_display*)data)->_wndproc(hWnd, message, wParam, lParam);
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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};
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};
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#endif |