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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
28 lines
653 B
Plaintext
28 lines
653 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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*
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* After FUNC(disarmDropItems) has completed, passing a possible error code.
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* Passes that error back to orginal caller.
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*
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* Arguments:
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* 0: caller <OBJECT>
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* 1: target <OBJECT>
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* 2: errorMsg <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish
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*
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* Public: No
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*/
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params ["_caller", "_target", "_errorMsg"];
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if (_errorMsg != "") then {
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INFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this);
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[QGVAR(debugCallback), [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
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};
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