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37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler
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*
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* Arguments:
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* 0: Vehicle
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*
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* Return Value:
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* none
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*/
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#include "script_component.hpp"
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private ["_gunBeg", "_gunnerView", "_gunBegPos", "_gunnerViewPos", "_viewDiff"];
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if (getNumber (configFile >> "CfgVehicles" >> (typeOf (_this select 0)) >> QGVAR(Enabled)) == 1) then {
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(_this select 0) addEventHandler ["Fired", {_this call FUNC(firedEH)}];
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(_this select 0) setVariable [QGVAR(Distance), 0, true];
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(_this select 0) setVariable [QGVAR(Magazines), [], true];
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(_this select 0) setVariable [QGVAR(Elevation), [], true];
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(_this select 0) setVariable [QGVAR(Azimuth), 0, true];
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// calculate offset between gunner camera and muzzle position
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if !((_this select 0) isKindOf "Air") then {
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_gunBeg = getText (configFile >> "CfgVehicles" >> (typeOf (_this select 0)) >> "Turrets" >> "MainTurret" >> "gunBeg");
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_gunnerView = getText (configFile >> "CfgVehicles" >> (typeOf (_this select 0)) >> "Turrets" >> "MainTurret" >> "memoryPointGunnerOptics");
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_gunBegPos = ((_this select 0) selectionPosition _gunBeg) select 0;
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_gunnerViewPos = ((_this select 0) selectionPosition _gunnerView) select 0;
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_viewDiff = _gunBegPos - _gunnerViewPos;
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(_this select 0) setVariable [QGVAR(ViewDiff), _viewDiff, true];
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} else {
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(_this select 0) setVariable [QGVAR(ViewDiff), 0, true];
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};
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};
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