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Clean up all privates. Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues. Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible). Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config. |
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.. | ||
fnc_blueForceTrackingModule.sqf | ||
fnc_blueForceTrackingUpdate.sqf | ||
fnc_compileFlashlightMenu.sqf | ||
fnc_determineMapLight.sqf | ||
fnc_determineZoom.sqf | ||
fnc_flashlightGlow.sqf | ||
fnc_getUnitFlashlights.sqf | ||
fnc_moduleMap.sqf | ||
fnc_onDrawMap.sqf | ||
fnc_simulateMapLight.sqf | ||
fnc_switchFlashlight.sqf | ||
fnc_updateMapEffects.sqf | ||
script_component.hpp |