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47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Modifies the action color to match the triage level.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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* 2: Args <ANY>
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* 3: Action Data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, player, [], []] call ace_interaction_fnc_modifyActionTriageLevel
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*
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* Public: No
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*/
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params ["_target", "_player", "", "_actionData"];
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if (
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GVAR(interactionMenuShowTriage) == 1 // Anyone
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|| {GVAR(interactionMenuShowTriage) == 2 && {[_player] call EFUNC(medical_treatment,isMedic)}} // Medics & Doctors
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) then {
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private _colorHex = switch (_target getVariable [QEGVAR(medical,triageLevel), 0]) do {
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case 1: {
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[TRIAGE_COLOR_MINIMAL] call BIS_fnc_colorRGBtoHTML
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};
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case 2: {
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[TRIAGE_COLOR_DELAYED] call BIS_fnc_colorRGBtoHTML
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};
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case 3: {
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[TRIAGE_COLOR_IMMEDIATE] call BIS_fnc_colorRGBtoHTML
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};
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case 4: {
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[TRIAGE_COLOR_DECEASED] call BIS_fnc_colorRGBtoHTML
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};
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default {
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"#FFFFFF"
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};
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};
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_actionData params ["", "", "_icon"];
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_icon set [1, _colorHex];
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};
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