ACE3/addons/medical_statemachine/functions/fnc_handleStateDefault.sqf
PabstMirror 654feca3a1
Medical Feedback - Change pain scream frequency based on intensity (#7238)
* Add setting for pain scream frequency

* Apply suggestions from code review

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* remove setting

* Update stringtable.xml

* Update script_component.hpp
2019-12-17 11:17:49 -06:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles the default state
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_handleStateDefault
*
* Public: No
*/
params ["_unit"];
// If the unit died the loop is finished
if (!alive _unit) exitWith {};
if (!local _unit) exitWith {};
if ([_unit] call EFUNC(medical_vitals,handleUnitVitals)) then { // returns true when update ran
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};
};