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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
class ACE_Settings {
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class GVAR(level) {
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Basic", "Advanced"};
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};
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class GVAR(medicSetting) {
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Normal", "Advanced"};
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};
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class GVAR(enableFor) {
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value = 0;
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typeName = "SCALAR";
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values[] = {"Players only", "Players and AI"};
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};
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class GVAR(maxRevives) {
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typeName = "NUMBER";
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value = 1;
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};
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class GVAR(enableOverdosing) {
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typeName = "BOOL";
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value = true;
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};
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class GVAR(bleedingCoefficient) {
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typeName = "NUMBER";
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value = 1;
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};
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class GVAR(enableAirway) {
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableFractures) {
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableAdvancedWounds) {
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableVehicleCrashes) {
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typeName = "BOOL";
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value = true;
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};
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class GVAR(enableScreams) {
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typeName = "BOOL";
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value = true;
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};
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class GVAR(playerDamageThreshold) {
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typeName = "NUMBER";
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value = 1;
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};
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class GVAR(AIDamageThreshold) {
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typeName = "NUMBER";
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value = 1;
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};
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class GVAR(enableUnsconsiousnessAI) {
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value = 1;
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typeName = "NUMBER";
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values[] = {"Disabled", "Enabled", "50/50"};
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};
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class GVAR(preventInstaDeath) {
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typeName = "BOOL";
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value = false;
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};
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class GVAR(maxReviveTime) {
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typeName = "NUMBER";
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value = 120;
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};
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};
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