ACE3/addons/ai/functions/fnc_drawCuratorGarrisonPathing.sqf

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#include "script_component.hpp"
/*
* Author: alganthe
* Draws AI garrison pathing while the Zeus display is open.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_ai_fnc_drawCuratorGarrisonPathing
*
* Public: No
*/
if (isNull findDisplay 312) exitWith {
removeMissionEventHandler ["Draw3D", _thisEventHandler];
};
private _unitMoveList = missionNameSpace getVariable [QGVAR(garrison_unitMoveList), []];
{
_x params ["_unit", "_pos"];
switch (true) do {
case (surfaceIsWater (getPos _unit) && {surfaceIsWater _pos}) : {
for "_i" from 0 to 3 do {
drawLine3D [_unit modelToWorldVisualWorld [0,0,1], (AGLtoASL _pos), [1,0,0,1]];
};
drawIcon3D ["\a3\ui_f\data\map\groupicons\waypoint.paa", [1,0,0,1], (AGLtoASL _pos), 0.75, 0.75, 0.75];
};
case (!surfaceIsWater (getPos _unit) && {!surfaceIsWater _pos}) : {
for "_i" from 0 to 3 do {
drawLine3D [_unit modelToWorldVisual [0,0,1], _pos, [1,0,0,1]];
};
drawIcon3D ["\a3\ui_f\data\map\groupicons\waypoint.paa", [1,0,0,1], _pos, 0.75, 0.75, 0.75];
};
case (!surfaceIsWater (getPos _unit) && {surfaceIsWater _pos}) : {
for "_i" from 0 to 3 do {
drawLine3D [_unit modelToWorldVisual [0,0,1], (AGLToASL _pos), [1,0,0,1]];
};
drawIcon3D ["\a3\ui_f\data\map\groupicons\waypoint.paa", [1,0,0,1], (AGLtoASL _pos), 0.75, 0.75, 0.75];
};
case (surfaceIsWater (getPos _unit) && {!surfaceIsWater _pos}) : {
for "_i" from 0 to 3 do {
drawLine3D [_unit modelToWorldVisualWorld [0,0,1], _pos, [1,0,0,1]];
};
drawIcon3D ["\a3\ui_f\data\map\groupicons\waypoint.paa", [1,0,0,1], _pos, 0.75, 0.75, 0.75];
};
};
} forEach _unitMoveList;