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30a0e55843
* add field rations category * improve macro * second verse same as the first * account for empty items * switch to configClasses * documentation * add API variable * Update docs/wiki/framework/field-rations-framework.md
29 lines
881 B
Plaintext
29 lines
881 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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#define ARSENAL_CATEGORY_ICON QPATHTOF(ui\icon_survival.paa)
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// Init arrays of status modifiers
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GVAR(thirstModifiers) = [];
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GVAR(hungerModifiers) = [];
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private _cache = call (uiNamespace getVariable [QGVAR(cacheP3Ds), {ERROR("no cache")}]); // cache built at preStart
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// List of p3d water sources (case sensitive) for objects that report `typeOf == ""`
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GVAR(waterSourceP3Ds) = _cache select 0;
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// List of refill action offsets corresponding to the p3ds in the array above
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GVAR(waterSourceOffsets) = _cache select 1;
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// Custom Arsenal Tab
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if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
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[keys FIELD_RATIONS_ITEMS, LLSTRING(DisplayName), ARSENAL_CATEGORY_ICON] call EFUNC(arsenal,addRightPanelButton);
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};
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ADDON = true;
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