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438a90b63d
* extended loadouts - earplugs, gunbag, and arsenal identity * arsenal - maintain default loadout size check * restore comment Co-authored-by: jonpas <jonpas33@gmail.com> * fix forgotten example Co-authored-by: jonpas <jonpas33@gmail.com>
31 lines
823 B
Plaintext
31 lines
823 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: bux578
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* Handles the XEH killed event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled
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*
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* Public: No
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*/
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params ["_unit"];
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// Saves the gear when the player! (and only him) is killed
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if (ACE_player == _unit && {GVAR(SavePreDeathGear)}) then {
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_unit setVariable [QGVAR(unitGear), [_unit] call CBA_fnc_getLoadout];
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_unit setVariable [QGVAR(activeWeaponAndMuzzle), [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]];
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[QGVAR(saveGear), _unit] call CBA_fnc_localEvent;
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};
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if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then {
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[QGVAR(showFriendlyFireMessageEvent), _this] call CBA_fnc_globalEvent;
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};
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