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22b93e2d03
* Add Resume/Set functionality to speed control * Apply suggestions from code review Co-authored-by: BrettMayson <brett@mayson.io> --------- Co-authored-by: BrettMayson <brett@mayson.io>
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dystopian
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* Checks if player can toggle speed control and runs proper speed control mode.
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* Should run as key handler.
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*
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* Arguments:
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* 0: Cruise Control <BOOL>
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* 1: Preserve Speed Limit <BOOL>
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*
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* Return Value:
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* Key handled <BOOL>
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*
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* Example:
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* true call ace_vehicles_fnc_toggleSpeedControl
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*
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* Public: No
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*/
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params [["_cruiseControl", false], ["_preserveSpeedLimit", false]];
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private _role = ACE_player call EFUNC(common,getUavControlPosition);
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private _vehicle = objNull;
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private _continue = true;
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if (_role != "") then {
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GVAR(isUAV) = true;
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_vehicle = getConnectedUAV ACE_player;
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_continue = (
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!visibleMap
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&& {_role == "DRIVER" || {!(_vehicle isKindOf "Plane")}}
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);
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} else {
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GVAR(isUAV) = false;
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_vehicle = vehicle ACE_player;
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_continue = (
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ACE_player == currentPilot _vehicle
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&& {[ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)}
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);
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};
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if (
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!_continue
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|| {!(isEngineOn _vehicle)}
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|| {!GVAR(isSpeedLimiter) && _cruiseControl && {speed _vehicle < 1}} // don't enable CC when stop or move backward
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) exitWith {false};
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private _allowedVehicleClasses = ["Car", "Tank", "Ship"];
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if (_cruiseControl) then {
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_allowedVehicleClasses pushBack "Plane";
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};
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if (-1 == _allowedVehicleClasses findIf {_vehicle isKindOf _x}) exitWith {false};
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if (_vehicle isKindOf "Plane") then {
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[ACE_player, _vehicle, _preserveSpeedLimit] call FUNC(autoThrottle);
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} else {
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[ACE_player, _vehicle, _cruiseControl, _preserveSpeedLimit] call FUNC(speedLimiter);
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};
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true
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