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de13ab0f47
* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
21 lines
366 B
Plaintext
21 lines
366 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Checks if the cardiac arrest timer ran out.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_conditionCardiacArrestTimer
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*
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* Public: No
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*/
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params ["_unit"];
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(_unit getVariable [QGVAR(cardiacArrestTimeLeft), -1]) <= 0
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