ACE3/addons/spectator/functions/fnc_updateUnits.sqf
2015-07-18 18:53:27 +01:00

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/*
* Author: SilentSpike
* Adds units to spectator whitelist/blacklist and refreshes the filter units
*
* Arguments:
* 0: Units to add to the whitelist <ARRAY>
* 1: Use blacklist <BOOL> <OPTIONAL>
*
* Return Value:
* None <NIL>
*
* Example:
* [allUnits,true] call ace_spectator_fnc_updateUnits
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_newUnits",[],[[]]],["_blacklist",false,[false]]];
// Function only matter on player clients
if !(hasInterface) exitWith {};
if !(_newUnits isEqualTo []) then {
if (_blacklist) then {
GVAR(unitWhitelist) = GVAR(unitWhitelist) - _newUnits;
GVAR(unitBlacklist) append _newUnits;
} else {
GVAR(unitBlacklist) = GVAR(unitBlacklist) - _newUnits;
GVAR(unitWhitelist) append _newUnits;
};
};
// Reset the filter list (removes any units that no longer apply)
GVAR(unitList) = [];
// Unit filter
_newUnits = [[],allPlayers,allUnits] select GVAR(filterUnits);
// Side filter
private ["_playerSide","_sides"];
_playerSide = side group player;
if (GVAR(filterSides) == 0) then {
_sides = [_playerSide];
} else {
_sides = [west,east,resistance,civilian];
if (GVAR(filterSides) == 1) then {
{
if ((_x getFriend _playerSide) < 0.6) then {
_sides = _sides - [_x];
};
} forEach _sides;
};
};
// Filter units and append to list
{
if (
(alive _x) &&
{(_x isKindOf "CAManBase")} &&
{(side _x) in _sides} && // Side filter
{simulationEnabled _x} &&
{!(_x getVariable [QGVAR(isSpectator), false])} // Who watches the watchmen?
) then {
GVAR(unitList) pushBack _x;
};
} forEach (_newUnits - GVAR(unitBlacklist));
// Apply whitelist
GVAR(unitList) append GVAR(unitWhitelist);
GVAR(unitList) = GVAR(unitList) arrayIntersect GVAR(unitList);