mirror of
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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
68 lines
2.8 KiB
Plaintext
68 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2, PabstMirror
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* Updates damage effects for limping and fractures
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Limping (optional, default: true) <BOOLEAN>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_engine_fnc_updateDamageEffects
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]]];
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if (!local _unit) exitWith { ERROR("Unit not local or null"); };
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private _isLimping = false;
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if (EGVAR(medical,fractures) > 0) then {
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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TRACE_1("",_fractures);
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if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
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TRACE_1("limping because of fracture",_fractures);
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_isLimping = true;
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};
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private _aimFracture = 0;
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if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };
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if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 4; };
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if (EGVAR(medical,fractures) == 2) then { // the limp with a splint will still cause effects
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private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1}; // block sprinting if we have a leg splint on
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if (_isSprintBlocked || {!isSprintAllowed _unit}) then { // only update status effect if we need to
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TRACE_1("updating status effect",_isSprintBlocked);
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[_unit, "blockSprint", QEGVAR(medical,fracture), _isSprintBlocked] call EFUNC(common,statusEffect_set);
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};
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if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 2; };
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if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 2; };
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};
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_unit setVariable [QGVAR(aimFracture), _aimFracture, false]; // local only var, used in ace_medical's postInit to set ACE_setCustomAimCoef
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};
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if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
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private _woundsToCheck = _unit getVariable [QEGVAR(medical,openWounds), []];
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if (EGVAR(medical,limping) == 2) then {
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_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // do not append
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};
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "", "_xDamage"];
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if ((_xBodyPartN > 3) && {_xAmountOf > 0} && {_xDamage > LIMPING_DAMAGE_THRESHOLD} && {
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(EGVAR(medical_damage,woundsData) select (_xClassID / 10)) select 7}) exitWith { // select _causeLimping from woundsData
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TRACE_1("limping because of wound",_x);
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_isLimping = true;
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};
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} forEach _woundsToCheck;
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};
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_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
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// refresh
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private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
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[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);
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