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* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Prevents bandage actions from showing if selected body part isn't bleeding.
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* Toggles between showing all or only basic bandage action for advanced setting.
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: Body part <STRING>
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* 3: Treatment class name <STRING>
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*
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* ReturnValue:
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* Can Bandage <BOOL>
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*
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* Example:
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* [player, cursorTarget, "Head", "FieldDressing"] call ace_medical_treatment_fnc_canBandage
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodypart", "_bandage"];
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// Bandage type and bandage setting XNOR to show only active actions
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if ((_bandage == "BasicBandage") isEqualTo GVAR(advancedBandages)) exitWith { false };
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private _index = ALL_BODY_PARTS find toLower _bodypart;
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private _canBandage = false;
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{
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_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
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// If any single wound on the bodypart is bleeding bandaging can go ahead
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if (_bodyPartN == _index && {_amountOf * _bleeding > 0}) exitWith {
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_canBandage = true;
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};
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} forEach (_patient getVariable [QEGVAR(medical,openWounds), []]);
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_canBandage
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