mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
86 lines
3.1 KiB
Plaintext
86 lines
3.1 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: PabstMirror
|
|
* Called when the mortar is fired.
|
|
*
|
|
* Arguments:
|
|
* 0: mortar - Object the event handler is assigned to <OBJECT>
|
|
* 1: weapon - Fired weapon <STRING>
|
|
* 2: muzzle - Muzzle that was used <STRING>
|
|
* 3: mode - Current mode of the fired weapon <STRING>
|
|
* 4: ammo - Ammo used <STRING>
|
|
* 5: magazine - magazine name which was used <STRING>
|
|
* 6: projectile - Object of the projectile that was shot <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [clientFiredBIS-XEH] call ace_mk6mortar_fnc_handleFired
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicle", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
|
|
|
|
if (GVAR(useAmmoHandling) && {_vehicle getVariable [QGVAR(initialized),false] && !(_vehicle getVariable [QGVAR(exclude),false])}) then {
|
|
// if !(_vehicle getVariable [QGVAR(exclude),false]) then {
|
|
_vehicle removeMagazineGlobal (_vehicle magazinesTurret [0] select 0);
|
|
TRACE_1("",_vehicle magazinesTurret [0]);
|
|
// };
|
|
};
|
|
|
|
if (!GVAR(airResistanceEnabled)) exitWith {};
|
|
|
|
// Large enough distance to not simulate any wind deflection
|
|
if (_vehicle distance ACE_player > 8000) exitWith {false};
|
|
|
|
//AI will have no clue how to use:
|
|
_shooterMan = gunner _vehicle;
|
|
if (!([_shooterMan] call EFUNC(common,isPlayer))) exitWith {false};
|
|
|
|
//Calculate air density:
|
|
private _altitude = (getPosASL _vehicle) select 2;
|
|
private _temperature = _altitude call EFUNC(weather,calculateTemperatureAtHeight);
|
|
private _pressure = _altitude call EFUNC(weather,calculateBarometricPressure);
|
|
private _relativeHumidity = EGVAR(weather,currentHumidity);
|
|
private _airDensity = [_temperature, _pressure, _relativeHumidity] call EFUNC(weather,calculateAirDensity);
|
|
private _relativeDensity = _airDensity / 1.225;
|
|
|
|
TRACE_5("FiredWeather",_temperature,_pressure,_relativeHumidity,_airDensity,_relativeDensity);
|
|
|
|
//powder effects:
|
|
private _newMuzzleVelocityCoefficent = (((_temperature + 273.13) / 288.13 - 1) / 40 + 1);
|
|
if (_newMuzzleVelocityCoefficent != 1) then {
|
|
_bulletVelocity = velocity _projectile;
|
|
_bulletSpeed = vectorMagnitude _bulletVelocity;
|
|
_bulletVelocity = (vectorNormalized _bulletVelocity) vectorMultiply (_bulletSpeed * _newMuzzleVelocityCoefficent);
|
|
_projectile setVelocity _bulletVelocity;
|
|
};
|
|
|
|
|
|
[{
|
|
params ["_args", "_pfID"];
|
|
_args params ["_shell", "_airFriction", "_time", "_relativeDensity"];
|
|
|
|
if (isNull _shell || {!alive _shell}) exitWith {
|
|
[_pfID] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
private _deltaT = CBA_missionTime - _time;
|
|
_args set[2, CBA_missionTime];
|
|
|
|
private _bulletVelocity = velocity _shell;
|
|
private _bulletSpeed = vectorMagnitude _bulletVelocity;
|
|
|
|
private _trueVelocity = _bulletVelocity vectorDiff wind;
|
|
private _trueSpeed = vectorMagnitude _trueVelocity;
|
|
|
|
private _drag = _deltaT * _airFriction * _trueSpeed * _relativeDensity;
|
|
private _accel = _trueVelocity vectorMultiply (_drag);
|
|
private _bulletVelocity = _bulletVelocity vectorAdd _accel;
|
|
|
|
_shell setVelocity _bulletVelocity;
|
|
|
|
}, 0, [_projectile, MK6_82mm_AIR_FRICTION, CBA_missionTime, _relativeDensity]] call CBA_fnc_addPerFrameHandler;
|