ACE3/addons/rearm/XEH_PREP.hpp
PabstMirror 6bee6d5cd8
Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00

43 lines
961 B
C++

PREP(addMagazineToSupply);
PREP(addRearmActions);
PREP(addVehicleMagazinesToSupply);
PREP(canReadSupplyCounter);
PREP(canRearm);
PREP(canStoreAmmo);
PREP(canTakeAmmo);
PREP(createDummy);
PREP(disable);
PREP(dropAmmo);
PREP(getAllRearmTurrets);
PREP(getCaliber);
PREP(getMagazineName);
PREP(getMaxMagazines);
PREP(getNeedRearmMagazines);
PREP(getSupplyCount);
PREP(getTurretConfigMagazines);
PREP(getTurretMagazineAmmo);
PREP(grabAmmo);
PREP(handleKilled);
PREP(handleRespawn);
PREP(handleUnconscious);
PREP(hasEnoughSupply);
PREP(initSupplyVehicle);
PREP(isSource);
PREP(makeDummy);
PREP(makeSource);
PREP(moduleRearmSettings);
PREP(pickUpAmmo);
PREP(readSupplyCounter);
PREP(rearm);
PREP(rearmEntireVehicle);
PREP(rearmEntireVehicleSuccess);
PREP(rearmEntireVehicleSuccessLocal);
PREP(rearmSuccess);
PREP(rearmSuccessLocal);
PREP(removeMagazineFromSupply);
PREP(setSupplyCount);
PREP(setTurretMagazineAmmo);
PREP(storeAmmo);
PREP(takeAmmo);
PREP(takeSuccess);