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52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
/*
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* Author: xrufix, Glowbal
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* Handle set AimCoef calls. Will use highest available setting.
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: id <STRING>
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* 2: settings <NUMBER>
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* 3: add [true] OR remove [false] (default: true) <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player,"ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit","_id", "_setting", ["_add", true]];
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private _exists = false;
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private _highestCoef = 1;
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private _map = _unit getVariable [QGVAR(setAimCoefMap), []];
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_map = _map select {
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_x params ["_xID", "_xSetting"];
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if (_id == _xID) then {
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_exists = true;
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if (_add) then {
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_x set [1, _setting];
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_highestCoef = _highestCoef max _setting;
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true
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} else {
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false
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};
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} else {
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_highestCoef = _highestCoef max _xSetting;
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true
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};
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};
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if (!_exists && _add) then {
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_highestCoef = _highestCoef max _setting;
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_map pushBack [_id, _setting];
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};
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// Update the value
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_unit setVariable [QGVAR(setAimCoefMap), _map];
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_unit setCustomAimCoef _highestCoef;
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