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10 lines
239 B
Plaintext
10 lines
239 B
Plaintext
ambient[] = {0, 0, 0, 1};
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diffuse[] = {0, 0, 0, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {1, 1, 1, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 0;
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renderFlags[] = {"NoZWrite"};
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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