ACE3/addons/map
BaerMitUmlaut d6faac5881
Add IR Flashlights (#6563)
* Initial IR flashlight tests

* More experiments

* Rewrite using engine IR lights

* Rework ranges, fix bugs, add docs

* Fix uncommented DISABLE_COMPILE_CACHE

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Use baseWeapon instead of custom property

* Add baseWeapon to SPIR

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-17 09:32:39 +02:00
..
functions Add IR Flashlights (#6563) 2023-09-17 09:32:39 +02:00
UI Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgLights.hpp Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
CfgMarkers.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
CfgSounds.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgVehicles.hpp Interact Menu - Combine parent menu with single child (#8060) 2021-02-04 11:01:35 -06:00
CfgWeapons.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
config.cpp Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176) 2021-04-20 11:57:33 +02:00
Effects.hpp Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
initSettings.sqf Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
stringtable.xml Translations - Improve and Add Japanese (#9357) 2023-08-31 11:24:35 -05:00
XEH_postInitClient.sqf Map - Use getLightingAt (more light sources illuminate map) (#8343) 2021-10-12 10:31:46 +02:00
XEH_postInitServer.sqf Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
XEH_preInit.sqf Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
XEH_PREP.hpp Map - Detect switchable flashlight attachments for map (#7578) 2020-04-07 17:48:32 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)