ACE3/addons/captives/functions/fnc_canApplyHandcuffs.sqf
PabstMirror 5dc94487c5 Module Settings for Captivity
Setting for handcuffing own team, and allowing surrender.
2015-06-02 20:50:27 -05:00

27 lines
612 B
Plaintext

/*
* Author: PabstMirror
* Checks the conditions for being able to apply handcuffs
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canApplyHandcuffs
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
//Check sides, Player has cableTie, target is alive and not already handcuffed
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
("ACE_CableTie" in (items _unit)) &&
{alive _target} &&
{!(_target getVariable [QGVAR(isHandcuffed), false])}