ACE3/addons/tripod/functions/fnc_place.sqf
2015-06-04 21:13:44 +02:00

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/*
* Author: Rocko, Ruthberg
*
* Place down tripod
*
* Arguments:
* 0: unit <OBJECT>
* 1: tripod class <STRING>
*
* Return Value:
* Nothing
*
* Return value:
* None
*/
#include "script_component.hpp"
PARAMS_2(_unit,_tripodClass);
_unit removeItem _tripodClass;
if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
_unit playMove "AmovPercMstpSrasWrflDnon_diary";
};
[{
PARAMS_1(_unit);
private ["_direction", "_position", "_tripod"];
_direction = getDir _unit;
_position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0.02];
_tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
{
_tripod animate [_x, 1];
} foreach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
[{
EXPLODE_3_PVT(_this select 0,_tripod,_direction,_position);
if (_tripod animationPhase "slide_down_tripod" == 1) then {
_tripod setDir _direction;
_tripod setPosASL _position;
if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then {
_tripod setVectorUp (surfaceNormal (position _tripod));
};
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
}, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler;
}, [_unit], 1, 0] call EFUNC(common,waitAndExecute);