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51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
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* Author: Rocko, Ruthberg
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*
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* Place down tripod
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: tripod class <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_tripodClass);
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_unit removeItem _tripodClass;
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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_unit playMove "AmovPercMstpSrasWrflDnon_diary";
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};
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[{
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PARAMS_1(_unit);
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private ["_direction", "_position", "_tripod"];
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_direction = getDir _unit;
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_position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0.02];
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_tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
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{
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_tripod animate [_x, 1];
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} foreach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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[{
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EXPLODE_3_PVT(_this select 0,_tripod,_direction,_position);
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if (_tripod animationPhase "slide_down_tripod" == 1) then {
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_tripod setDir _direction;
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_tripod setPosASL _position;
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if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then {
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_tripod setVectorUp (surfaceNormal (position _tripod));
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};
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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}, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler;
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}, [_unit], 1, 0] call EFUNC(common,waitAndExecute);
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