ACE3/addons/attach
Dedmen Miller d836cbfe6e
Fix vanilla NV Marker lifetime (#8473)
* Fix vanilla NV Marker lifetime

* Empty lines

* Fix whitespace
2021-10-06 22:16:13 -05:00
..
data Fix Armake problems (#6697) 2018-11-29 11:18:22 +01:00
functions Add event property to detect temporary detach/reattach (#8476) 2021-10-05 12:32:38 -05:00
UI trying to fix capitilization 2 2015-01-11 21:39:49 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Fix vanilla NV Marker lifetime (#8473) 2021-10-06 22:16:13 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
stringtable.xml Add Weapon Attachments interaction (#7706) 2021-03-04 11:43:11 -06:00
XEH_clientInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Attach - Optimize creating children actions (#6345) 2018-05-31 10:49:38 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_attach

Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.

Items Added:

ACE_IR_Strobe_Item