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dce7da60c9
count -> isEqualTo
83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: bux578
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* Switches to the new given player unit
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*
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* Arguments:
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* 0: the unit to switch to <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit] call ace_switchunits_fnc_switchUnit
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*
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* Public: Yes
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*/
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params ["_unit"];
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// don't switch to original player units
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if (!([_unit] call FUNC(isValidAi))) exitWith {};
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// exit var
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private _leave = false;
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if (GVAR(EnableSafeZone)) then {
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private _allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
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private _nearestEnemyPlayers = _allNearestPlayers select {((side GVAR(OriginalGroup)) getFriend side _x < 0.6) && !(_x getVariable [QGVAR(IsPlayerControlled), false])};
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if (_nearestEnemyPlayers isNotEqualTo []) exitWith {
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_leave = true;
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};
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};
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// exitWith doesn't exit past the "if(EnableSafeZone)" block
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if (_leave) exitWith {
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[localize LSTRING(TooCloseToEnemy)] call EFUNC(common,displayTextStructured);
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};
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// should switch locality
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// This doesn't work anymore, because one's now able to switch to units from a different side
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//[_unit] joinSilent group player;
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[QGVAR(switchLocality), [_unit, player]] call CBA_fnc_serverEvent;
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[{
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params ["_args", "_pfhId"];
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_args params ["_unit", "_oldUnit"];
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[localize LSTRING(TryingToSwitch)] call EFUNC(common,displayTextStructured);
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if (local _unit) exitWith {
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_oldUnit setVariable [QGVAR(IsPlayerControlled), false, true];
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_oldUnit setVariable [QGVAR(PlayerControlledName), "", true];
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private _killedEhId = _unit getVariable [QGVAR(KilledEhId), -1];
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if (_killedEhId != -1) then {
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_oldUnit removeEventHandler ["Killed", _killedEhId];
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};
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selectPlayer _unit;
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_unit setVariable [QGVAR(IsPlayerControlled), true, true];
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_unit setVariable [QGVAR(PlayerControlledName), GVAR(OriginalName), true];
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_killedEhId = _unit addEventHandler ["Killed", {
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[GVAR(OriginalUnit), _this select 0] call FUNC(switchBack);
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}];
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_unit setVariable [QGVAR(KilledEhId), _killedEhId, true];
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// set owner back to original owner
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private _oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
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if (_oldOwner > -1) then {
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["ace_setOwner", [_oldUnit, _oldOwner]] call CBA_fnc_serverEvent;
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};
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[localize LSTRING(SwitchedUnit)] call EFUNC(common,displayTextStructured);
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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};
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}, 0.2, [_unit, player]] call CBA_fnc_addPerFrameHandler;
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