ACE3/addons/laser_selfdesignate
2016-06-02 17:02:09 +02:00
..
functions Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
$PBOPREFIX$ wops... corrected wrong path 2015-05-20 23:44:50 +02:00
CfgEventhandlers.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgVehicles.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_pre_init.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.