mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
79 lines
2.1 KiB
Plaintext
79 lines
2.1 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: KoffeinFlummi, commy2, kymckay, johnb43
|
|
* Start a cook-off in the given ammo box.
|
|
*
|
|
* Arguments:
|
|
* 0: Ammo box <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* cursorObject call ace_cookoff_fnc_cookOffBox
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_box", "_killer", "_instigator", "_startTime", "_igniteTime", "_smokeTime"];
|
|
|
|
// Make sure effects are cleaned up if box is deleted
|
|
[QGVAR(addCleanupHandlers), _box] call CBA_fnc_localEvent;
|
|
|
|
// These time checks are for JIP players
|
|
private _delay = _startTime - CBA_missionTime + _igniteTime;
|
|
|
|
if (_delay >= 0) then {
|
|
[{
|
|
params ["_box"];
|
|
|
|
private _effects = [];
|
|
|
|
// Box will start smoking
|
|
if (hasInterface) then {
|
|
private _smoke = "#particlesource" createVehicleLocal [0, 0, 0];
|
|
_smoke setParticleClass "AmmoSmokeParticles2";
|
|
_smoke attachTo [_box, [0, 0, 0]];
|
|
|
|
_effects pushBack _smoke;
|
|
};
|
|
|
|
if (isServer) then {
|
|
private _sound = createSoundSource ["Sound_Fire", ASLToAGL getPosASL _box, [], 0];
|
|
_smoke attachTo [_sound];
|
|
|
|
_effects pushBack _sound;
|
|
};
|
|
|
|
_box setVariable [QGVAR(effects), _effects];
|
|
}, _box, _delay] call CBA_fnc_waitAndExecute;
|
|
};
|
|
|
|
// Smoke happens later
|
|
_delay = _delay + _smokeTime;
|
|
|
|
if (_delay >= 0) then {
|
|
// Light the fire (also handles lighting)
|
|
[{
|
|
params ["_box", "_killer", "_instigator"];
|
|
|
|
if (hasInterface) then {
|
|
private _fire = "#particlesource" createVehicleLocal [0, 0, 0];
|
|
|
|
_fire setParticleClass "AmmoBulletCore";
|
|
_fire attachTo [_box, [0, 0, 0]];
|
|
|
|
private _effects = _box getVariable [QGVAR(effects), []];
|
|
|
|
_effects pushBack _fire;
|
|
|
|
_box setVariable [QGVAR(effects), _effects];
|
|
};
|
|
|
|
// Detonate the ammunition
|
|
if (isServer) then {
|
|
[QGVAR(detonateAmmunition), [_box, true, _killer, _instigator]] call CBA_fnc_localEvent;
|
|
};
|
|
}, _this, _delay] call CBA_fnc_waitAndExecute;
|
|
};
|