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18 lines
532 B
Plaintext
18 lines
532 B
Plaintext
#include "script_component.hpp"
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params ["_unit"];
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// reset all variables. @todo GROUP respawn?
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[_unit] call FUNC(init);
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// Reset captive status for respawning unit
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if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
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[_unit, "setCaptive", QGVAR(unconscious), false] call EFUNC(common,statusEffect_set);
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};
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// Remove maximum unconsciousness time handler
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_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
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if (_maxUnconHandle > 0) then {
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[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
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};
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