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30 lines
834 B
C++
30 lines
834 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Garth 'L-H' de Wet", "commy2"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMovesBasic.hpp"
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class ACE_newEvents {
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medical_onUnconscious = "ace_medical_onUnconscious";
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playerWeaponChanged = "ace_playerWeaponChanged";
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playerVehicleChanged = "ace_playerVehicleChanged";
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playerChanged = "ace_playerChanged";
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setDir = "ace_setDir";
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fixFloating = "ace_fixFloating";
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fixPosition = "ace_fixPosition";
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fixCollision = "ace_fixCollision";
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};
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