ACE3/addons/refuel/script_component.hpp
2015-12-21 17:54:52 +01:00

26 lines
733 B
C++

#define COMPONENT refuel
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define REFUEL_INFINITE_FUEL -1
#define REFUEL_ACTION_DISTANCE 7
#define REFUEL_HOSE_LENGTH 12
#define REFUEL_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
_unit action ["SwitchWeapon", _unit, _unit, 99];
#define REFUEL_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];