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ad75c7c9b8
* Fix loading patients into turret only seats * Fix cargo logic, adjust function for captives (#8000) Co-authored-by: PabstMirror <pabstmirror@gmail.com>
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: 654wak654
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* Returns a list of vehicles near given unit that the unit can be a passenger in.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Distance <NUMBER><OPTIONAL>
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* 2: Restriceted to cargo only <BOOL><OPTIONAL>
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*
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* Return Value:
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* Nearest vehicles with a free seat <ARRAY>
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*
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* Example:
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* [cursorObject] call ace_common_fnc_nearestVehiclesFreeSeat
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*
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* Public: Yes
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*/
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params ["_unit", ["_distance", 10], ["_cargoOnly", false]];
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private _nearVehicles = nearestObjects [_unit, ["Car", "Air", "Tank", "Ship_F", "Pod_Heli_Transport_04_crewed_base_F"], _distance];
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_nearVehicles select {
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// Filter cargo seats that will eject unconscious units (e.g. quad bike)
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private _canSitInCargo = (!(_unit getVariable ['ACE_isUnconscious', false])) || {(getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "ejectDeadCargo")) == 0};
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((fullCrew [_x, "", true]) findIf {
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_x params ["_body", "_role", "_cargoIndex"];
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(isNull _body) // seat empty
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&& {_role != "DRIVER"} // not driver seat
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&& {_canSitInCargo || {_cargoIndex == -1}} // won't be ejected (uncon)
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&& {(!_cargoOnly) || {_cargoIndex != -1}} // not restricted (captive)
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}) > -1
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}
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