ACE3/addons/explosives/config.cpp
Saborknight 68143cba41
Explosives - Remove "Activate mine" action menu item (#7622)
* Fixed - "Activate mine" action menu item still showing

The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.

* Update addons/explosives/config.cpp

Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00

62 lines
1.5 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_ModuleMine_SLAMBottomMine", "ACE_ModuleExplosive_IEDUrbanBig_Range", "ACE_ModuleExplosive_IEDLandBig_Range", "ACE_ModuleExplosive_IEDUrbanSmall_Range", "ACE_ModuleExplosive_IEDLandSmall_Range"};
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author = ECSTRING(common,ACETeam);
authors[] = {"Garth 'L-H' de Wet", "mharis001"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "Cfg3DEN.hpp"
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "CfgVehicles.hpp"
#include "CfgCloudlets.hpp"
#include "ACE_Triggers.hpp"
#include "ACE_Arsenal_Stats.hpp"
// UI stuff
class RscText;
class RscEdit;
class RscPicture;
class RscButton;
class ctrlXSliderH;
#include "ExplosivesUI.hpp"
#include "TimerDialog.hpp"
#include "GUI_VirtualAmmo.hpp"
class CfgActions {
class None;
class ActivateMine: None {
show = 0;
};
class Deactivate:None {
show = 0;
};
class DeactivateMine:None {
show = 0;
};
class UseContainerMagazine: None {
show = 0;
};
};
class CfgMineTriggers {
class RangeTrigger;
class ACE_MagneticTrigger: RangeTrigger {
mineMagnetic = 1;
mineTriggerRange = 1;
};
};