mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: esteldunedain
|
|
* Create one action per passenger.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Player <OBJECT>
|
|
* 3: Parameters <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* Children actions <ARRAY>
|
|
*
|
|
* Example:
|
|
* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicle", "_player"];
|
|
|
|
private _actions = [];
|
|
|
|
{
|
|
private _unit = _x;
|
|
|
|
if (_unit != _player && {getText (configFile >> "CfgVehicles" >> typeOf _unit >> "simulation") != "UAVPilot"}) then {
|
|
private _icon = [
|
|
"",
|
|
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
|
|
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
|
|
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
|
|
] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1);
|
|
|
|
if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
|
|
_icon = QPATHTOEF(captives,UI\handcuff_ca.paa);
|
|
};
|
|
|
|
_actions pushBack [
|
|
[
|
|
format ["%1", _unit],
|
|
[_unit, true] call EFUNC(common,getName),
|
|
_icon,
|
|
{
|
|
//statement (Run on hover) - reset the cache so we will insert actions immedietly when hovering over new unit
|
|
TRACE_2("Cleaning Cache",_target,vehicle _target);
|
|
[vehicle _target, QEGVAR(interact_menu,ATCache_ACE_SelfActions)] call EFUNC(common,eraseCache);
|
|
},
|
|
{true},
|
|
{
|
|
if (EGVAR(interact_menu,selectedTarget) isEqualTo _target) then {
|
|
_this call FUNC(addPassengerActions)
|
|
} else {
|
|
[] //not selected, don't waste time on actions
|
|
};
|
|
},
|
|
[_unit],
|
|
{[0, 0, 0]},
|
|
2,
|
|
[false,false,false,true,false] //add run on hover (4th bit true)
|
|
] call EFUNC(interact_menu,createAction),
|
|
[],
|
|
_unit
|
|
];
|
|
};
|
|
false
|
|
} count crew _vehicle;
|
|
|
|
_actions
|