mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Detonates all attached deadman's switched triggered explosives.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* Handled by CBA
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
//NOTE: Extended_Killed_EventHandlers runs only where _unit is local
|
|
params ["_unit"];
|
|
TRACE_1("params",_unit);
|
|
|
|
if (_unit == ace_player) then {
|
|
// close cellphone if open
|
|
findDisplay 8855 closeDisplay 0;
|
|
};
|
|
|
|
// Exit if no item
|
|
if !("ACE_DeadManSwitch" in (_unit call EFUNC(common,uniqueItems))) exitWith {};
|
|
|
|
private _range = getNumber (configFile >> "CfgWeapons" >> "ACE_DeadManSwitch" >> QGVAR(range));
|
|
private _deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
|
|
TRACE_2("placed",_deadman,_range);
|
|
{
|
|
[_unit, _range, _x, "ACE_DeadManSwitch"] call FUNC(detonateExplosive);
|
|
} forEach _deadman;
|
|
|
|
//Handle deadman connected to explosive in inventory
|
|
private _connectedInventoryExplosive = _unit getVariable [QGVAR(deadmanInvExplosive), ""];
|
|
if (_connectedInventoryExplosive != "") then {
|
|
if (!(_connectedInventoryExplosive in (magazines _unit))) exitWith {};
|
|
|
|
//Remove mag and reset variable
|
|
_unit removeMagazine _connectedInventoryExplosive;
|
|
_unit setVariable [QGVAR(deadmanInvExplosive), "", true];
|
|
|
|
private _ammo = getText (configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ammo");
|
|
TRACE_2("deadman inventory",_connectedInventoryExplosive,_ammo);
|
|
private _magazineTrigger = configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ACE_Triggers" >> "DeadmanSwitch";
|
|
if (isText (_magazineTrigger >> "ammo")) then {
|
|
_ammo = getText (_magazineTrigger >> "ammo");
|
|
};
|
|
|
|
private _explosive = createVehicle [_ammo, (getPos _unit), [], 0, "NONE"];
|
|
_explosive setPosASL (getPosASL _unit);
|
|
[_unit, -1, [_explosive, 0.5], "ACE_DeadManSwitch"] call FUNC(detonateExplosive); //Explode, ignoring range, with a 0.5 second delay
|
|
};
|