ACE3/addons/advanced_ballistics
Nicolás Badano 527385e6e1 Merge pull request #609 from ramius86/patch-2
Update stringtable.xml
2015-04-15 09:57:15 -03:00
..
functions Fixed incorrect return values in some key handlers: 2015-04-15 12:53:02 +02:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
ACE_Settings.hpp Changed the module setting defaults 2015-04-13 21:20:07 +02:00
CfgEventHandlers.hpp Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
CfgVehicles.hpp Changed the module setting defaults 2015-04-13 21:20:07 +02:00
config.cpp Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp 2015-04-13 14:46:21 +02:00
initKeybinds.sqf Fixed incorrect return values in some key handlers: 2015-04-15 12:53:02 +02:00
README.md Updated the readme 2015-04-07 21:24:09 +02:00
RscTitles.hpp Replaced tabs with spaces 2015-04-07 21:27:04 +02:00
script_component.hpp AB and Kestrel: Move macros from defines.h to script_component 2015-04-14 10:22:26 -03:00
stringtable.xml Update stringtable.xml 2015-04-15 10:30:56 +02:00
XEH_postInit.sqf Added an error message when the ab extension is missing 2015-04-13 12:56:18 +02:00
XEH_preInit.sqf Overworked the module settings (WIP) 2015-04-12 11:48:21 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.