ACE3/addons/overheating/initSettings.sqf
Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00

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private _category = format ["ACE %1", localize LSTRING(DisplayName)];
[
QGVAR(enabled), "CHECKBOX",
[LSTRING(enabled_displayName), LSTRING(enabled_description)],
_category,
true,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(heatCoef), "SLIDER",
[LSTRING(heatCoef_displayName), LSTRING(heatCoef_description)],
_category,
[0, 5, 1, 2],
1
] call CBA_fnc_addSetting;
[
QGVAR(showParticleEffects), "CHECKBOX",
[LSTRING(showParticleEffects_displayName), LSTRING(showParticleEffects_description)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(showParticleEffectsForEveryone), "CHECKBOX",
[LSTRING(showParticleEffectsForEveryone_displayName), LSTRING(showParticleEffectsForEveryone_description)],
_category,
false,
0,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(overheatingDispersion), "CHECKBOX",
[LSTRING(overheatingDispersion_displayName), LSTRING(overheatingDispersion_description)],
_category,
true,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(particleEffectsAndDispersionDistance), "SLIDER",
[LSTRING(particleEffectsAndDispersionDistance_displayName), LSTRING(particleEffectsAndDispersionDistance_description)],
_category,
[1, 5000, 3000, 0],
0
] call CBA_fnc_addSetting;
[
QGVAR(overheatingRateOfFire), "CHECKBOX",
[LSTRING(overheatingRateOfFire_displayName), LSTRING(overheatingRateOfFire_description)],
_category,
true,
1
] call CBA_fnc_addSetting;
[
QGVAR(displayTextOnJam), "CHECKBOX",
[LSTRING(DisplayTextOnJam_displayName), LSTRING(displayTextOnJam_description)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(jamChanceCoef), "SLIDER",
[LSTRING(jamChanceCoef_displayName), LSTRING(jamChanceCoef_description)],
_category,
[0, 5, 1, 2],
0
] call CBA_fnc_addSetting;
[
QGVAR(unJamOnreload), "CHECKBOX",
[LSTRING(unJamOnreload_displayName), LSTRING(unJamOnreload_description)],
_category,
false,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(unJamOnSwapBarrel), "CHECKBOX",
[LSTRING(unJamOnSwapBarrel_displayName), LSTRING(unJamOnSwapBarrel_description)],
_category,
false,
1
] call CBA_fnc_addSetting;
[
QGVAR(unJamFailChance), "SLIDER",
[LSTRING(unJamFailChance_displayName), LSTRING(unJamFailChance_description)],
_category,
[0, 1, 0.1, 2],
1
] call CBA_fnc_addSetting;
[
QGVAR(cookoffCoef), "SLIDER",
[LSTRING(cookoffCoef_displayName), LSTRING(cookoffCoef_description)],
_category,
[0, 5, 1, 2],
1,
{},
true
] call CBA_fnc_addSetting;