ACE3/addons/common/functions/fnc_sendRequest.sqf

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/*
* Author: Glowbal
* Send a request to an unit and execute code based upon results.
*
* Arguments:
* 0: caller <OBJECT>
* 1: target <OBJECT>
* 2: requestID (STRING)
* 3: requestMessage Will be localized for other target object. (STRING)
* 4: callback Code called upon accept or decline. (CODE)
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"];
if (isPlayer _target) then {
// Pass request on to target locality for player accept/decline.
[QGVAR(receiveRequest), _target, [_caller, _target, _requestID, _requestMessage, _callBack]] call FUNC(objectEvent);
} else {
// accept it, since it's an AI.
[_caller, _target, true] call compile _callBack;
};