ACE3/addons/missileguidance/functions/fnc_attackProfile_JAV_DIR.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

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* gforces

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* hearing

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* huntir

* interact_menu

* interaction

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* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

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* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

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* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

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* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

74 lines
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#include "script_component.hpp"
/*
* Author: jaynus / nou
* Attack profile: Javelin Dir
*
* Arguments:
* 0: Seeker Target PosASL <ARRAY>
* 1: Guidance Arg Array <ARRAY>
* 2: Attack Profile State <ARRAY>
*
* Return Value:
* Missile Aim PosASL <ARRAY>
*
* Example:
* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_JAV_DIR;
*
* Public: No
*/
#define STAGE_LAUNCH 1
#define STAGE_CLIMB 2
#define STAGE_COAST 3
#define STAGE_TERMINAL 4
params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
_args params ["_firedEH"];
_firedEH params ["_shooter","","","","","","_projectile"];
if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
if (_attackProfileStateParams isEqualTo []) then {
_attackProfileStateParams set [0, STAGE_LAUNCH];
};
private _shooterPos = getPosASL _shooter;
private _projectilePos = getPosASL _projectile;
private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
// Add height depending on distance for compensate
private _returnTargetPos = _seekerTargetPos;
switch (_attackProfileStateParams select 0) do {
case STAGE_LAUNCH: {
TRACE_1("STAGE_LAUNCH","");
if (_distanceToShooter < 10) then {
_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
} else {
_attackProfileStateParams set [0, STAGE_CLIMB];
};
};
case STAGE_CLIMB: {
TRACE_1("STAGE_CLIMB","");
private _cruisAlt = 60 * (_distanceShooterToTarget/2000);
if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then {
_attackProfileStateParams set [0, STAGE_TERMINAL];
} else {
_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*1.5];
};
};
case STAGE_TERMINAL: {
TRACE_1("STAGE_TERMINAL","");
_returnTargetPos = _seekerTargetPos;
};
};
TRACE_1("Adjusted target position", _returnTargetPos);
_returnTargetPos;