ACE3/addons/vector/functions/fnc_getFallOfShot.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* None
*
* Return Value:
* Array <ARRAY>
*
* Example:
* call ace_vector_fnc_getFallOfShot
*
* Public: No
*/
GVAR(pData) params ["_distanceP1", "_directionP1"];
_directionP1 params ["_azimuthP1", "_inclinationP1"];
private _distanceP2 = call FUNC(getDistance);
private _directionP2 = call FUNC(getDirection);
_directionP2 params ["_azimuthP2", "_inclinationP2"];
private _abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
private _ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
private _applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
[-1000, -1000, -1000] // return
};
[_abscissa, _ordinate, _applicate]