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0633b807fa
* SwitchUnits * tacticalLadder * vehiclelock * vector * Typo, thanks circleCI * Fix stuff * Fix animate loop
34 lines
864 B
Plaintext
34 lines
864 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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*
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Array <ARRAY>
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*
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* Example:
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* call ace_vector_fnc_getFallOfShot
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*
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* Public: No
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*/
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GVAR(pData) params ["_distanceP1", "_directionP1"];
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_directionP1 params ["_azimuthP1", "_inclinationP1"];
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private _distanceP2 = call FUNC(getDistance);
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private _directionP2 = call FUNC(getDirection);
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_directionP2 params ["_azimuthP2", "_inclinationP2"];
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private _abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
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private _ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
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private _applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
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if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
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[-1000, -1000, -1000] // return
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};
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[_abscissa, _ordinate, _applicate]
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