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0633b807fa
* SwitchUnits * tacticalLadder * vehiclelock * vector * Typo, thanks circleCI * Fix stuff * Fix animate loop
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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*
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Array <ARRAY>
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*
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* Example:
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* call ace_vector_fnc_getRelativeAzimuthDistance
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*
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* Public: No
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*/
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GVAR(pData) params ["_distanceP1", "_directionP1"];
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_directionP1 params ["_azimuthP1", "_inclinationP1"];
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private _distanceP2 = call FUNC(getDistance);
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private _directionP2 = call FUNC(getDirection);
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_directionP2 params ["_azimuthP2", "_inclinationP2"];
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private _relDirection = sqrt ((_azimuthP1 - _azimuthP2) ^ 2 + (_inclinationP1 - _inclinationP2) ^ 2);
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private _relDistance = sqrt (_distanceP1 ^ 2 + _distanceP2 ^ 2 - 2 * _distanceP1 * _distanceP2 * cos _relDirection);
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private _relHeight = (sin _inclinationP1 * _distanceP1) - (sin _inclinationP2 * _distanceP2);
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private _relLength = sqrt (_relDistance ^ 2 - _relHeight ^ 2); if (str(_relLength) == "-1.#IND") then {_relLength = 0};
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private _lenghtP1 = cos _inclinationP1 * _distanceP1;
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private _lenghtP2 = cos _inclinationP2 * _distanceP2;
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private _relAzimuth = (sin _azimuthP2 * _lenghtP2 - sin _azimuthP1 * _lenghtP1) atan2 (cos _azimuthP2 * _lenghtP2 - cos _azimuthP1 * _lenghtP1);
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if (_relAzimuth < 0) then {_relAzimuth = _relAzimuth + 360};
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if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
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[-1000, -1000] // return
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};
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[_relAzimuth, _relLength]
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