ACE3/addons/vector/functions/fnc_getRelativeAzimuthDistance.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* None
*
* Return Value:
* Array <ARRAY>
*
* Example:
* call ace_vector_fnc_getRelativeAzimuthDistance
*
* Public: No
*/
GVAR(pData) params ["_distanceP1", "_directionP1"];
_directionP1 params ["_azimuthP1", "_inclinationP1"];
private _distanceP2 = call FUNC(getDistance);
private _directionP2 = call FUNC(getDirection);
_directionP2 params ["_azimuthP2", "_inclinationP2"];
private _relDirection = sqrt ((_azimuthP1 - _azimuthP2) ^ 2 + (_inclinationP1 - _inclinationP2) ^ 2);
private _relDistance = sqrt (_distanceP1 ^ 2 + _distanceP2 ^ 2 - 2 * _distanceP1 * _distanceP2 * cos _relDirection);
private _relHeight = (sin _inclinationP1 * _distanceP1) - (sin _inclinationP2 * _distanceP2);
private _relLength = sqrt (_relDistance ^ 2 - _relHeight ^ 2); if (str(_relLength) == "-1.#IND") then {_relLength = 0};
private _lenghtP1 = cos _inclinationP1 * _distanceP1;
private _lenghtP2 = cos _inclinationP2 * _distanceP2;
private _relAzimuth = (sin _azimuthP2 * _lenghtP2 - sin _azimuthP1 * _lenghtP1) atan2 (cos _azimuthP2 * _lenghtP2 - cos _azimuthP1 * _lenghtP1);
if (_relAzimuth < 0) then {_relAzimuth = _relAzimuth + 360};
if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
[-1000, -1000] // return
};
[_relAzimuth, _relLength]