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d90f15ac7d
* Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
/*
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* Author: commy2
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* Toggle speed limiter for Driver in Vehicle.
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*
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* Arguments:
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* 0: Driver <OBJECT>
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* 1: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, car] call ace_vehicles_fnc_speedLimiter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_driver", "_vehicle"];
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if (GVAR(isSpeedLimiter)) exitWith {
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[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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GVAR(isSpeedLimiter) = false;
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};
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[localize LSTRING(On)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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GVAR(isSpeedLimiter) = true;
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private _maxSpeed = speed _vehicle max 5;
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[{
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params ["_args", "_idPFH"];
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_args params ["_driver", "_vehicle", "_maxSpeed"];
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if (GVAR(isUAV)) then {
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private _uavControll = UAVControl _vehicle;
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if ((_uavControll select 0) != _driver || _uavControll select 1 != "DRIVER") then {
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GVAR(isSpeedLimiter) = false;
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};
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} else {
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if (_driver != driver _vehicle) then {
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GVAR(isSpeedLimiter) = false;
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};
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};
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if (!GVAR(isSpeedLimiter)) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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private _speed = speed _vehicle;
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if (_speed > _maxSpeed) then {
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_vehicle setVelocity ((velocity _vehicle) vectorMultiply ((_maxSpeed / _speed) - 0.00001)); // fix 1.42-hotfix PhysX libraries applying force in previous direction when turning
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};
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} , 0, [_driver, _vehicle, _maxSpeed]] call CBA_fnc_addPerFrameHandler;
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