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ACE3/addons/medical_damage
2021-03-04 11:27:06 -06:00
..
functions Utilize isNotEqualTo () 2021-02-27 11:05:05 -06:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Injuries.hpp Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds () 2019-10-08 10:44:49 -05:00
ACE_Settings.hpp move settings to sqf 2019-03-24 00:37:39 -05:00
CfgAmmo.hpp Medical Damage - Determine ammo damage type through config property () 2020-04-07 21:52:20 -05:00
CfgEden.hpp Medical - Add ability for unit specific damage threshold () 2020-04-20 02:17:13 +02:00
CfgEventHandlers.hpp integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
config.cpp Medical - Add ability for unit specific damage threshold () 2020-04-20 02:17:13 +02:00
initSettings.sqf initial push () 2021-02-18 12:58:26 -06:00
script_component.hpp Medical - Death from sum of trauma () 2019-10-08 10:45:09 -05:00
stringtable.xml Update Japanese translation () 2021-03-04 11:27:06 -06:00
XEH_preInit.sqf Minor RPT cleanup () 2020-04-22 10:05:22 -05:00
XEH_PREP.hpp Medical - Death from sum of trauma () 2019-10-08 10:45:09 -05:00
XEH_preStart.sqf Add first step in medical rewrite 2016-06-30 17:33:29 +02:00