mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
|
|
class CfgAmmo {
|
|
class BulletBase;
|
|
class B_20mm : BulletBase {
|
|
hit = 80;
|
|
indirectHit = 12;
|
|
indirectHitRange = 2; //2;
|
|
caliber = 1.4;
|
|
tracerStartTime = 0.02;
|
|
timeToLive = 40;
|
|
explosive = 1.8;
|
|
tracersEvery = 3;
|
|
tracerEndTime = 3.5;
|
|
|
|
CraterEffects = "ExploAmmoCrater";
|
|
explosionEffects = "ExploAmmoExplosion";
|
|
model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
|
|
};
|
|
class ACE_20mm_HEDP : B_20mm {};
|
|
class ACE_20mm_AP : B_20mm {
|
|
hit = 50;
|
|
indirectHit = 12;
|
|
indirectHitRange = 0.3; //2;
|
|
explosive = 0;
|
|
CraterEffects = "";
|
|
explosionEffects = "";
|
|
};
|
|
|
|
// adjust minigun caliber and deflection to other ammo
|
|
class SubmunitionBullet;
|
|
class B_65x39_Minigun_Caseless: SubmunitionBullet {
|
|
caliber = 1;
|
|
deflecting = 15;
|
|
};
|
|
|
|
class B_762x51_Minigun_Tracer_Red: SubmunitionBullet {
|
|
caliber = 1.6;
|
|
deflecting = 15;
|
|
};
|
|
|
|
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
|
|
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
|
|
hit = 80;
|
|
indirectHit = 12;
|
|
indirectHitRange = 3; //2;
|
|
caliber = 1.4;
|
|
deflecting = 3;
|
|
fuseDistance = 3;
|
|
tracerStartTime = 0.02;
|
|
timeToLive = 40;
|
|
};
|
|
|
|
// helper projectiles to simulate a rof > fps
|
|
class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F {
|
|
simulation = "shotSubmunitions";
|
|
triggerTime = 0;
|
|
submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub";
|
|
submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} };
|
|
};
|
|
|
|
class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {};
|
|
|
|
// adjust damage and splash damage, closer to bluefor gatling with same caliber
|
|
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
|
hit = 70; //40;
|
|
indirectHit = 11; //14;
|
|
indirectHitRange = 3;
|
|
};
|
|
};
|