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53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
// by commy2
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// execute on server only!
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#include "script_component.hpp"
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PARAMS_1(_unit);
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private ["_group0", "_rallypoint"];
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_group0 = group _unit; // _group-is a reserved veriable and shouldn't be used
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find side _group0) + 1;
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// exit if no moveable rallypoint is placed for that side
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if (isNull _rallypoint) exitWith {};
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// find leader
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private "_leaderVarName";
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_leaderVarName = _group0 getVariable [QGVAR(leaderVarName), ""];
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// exit if group already has a playable slot assigned as rallypoint leader
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if (_leaderVarName != "") exitWith {
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// assign JIP unit as rallypoint leader
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if (str _unit == _leaderVarName) then {
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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};
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};
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// treat group leader
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_unit = leader _group0;
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_leaderVarName = vehicleVarName _unit;
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if (_leaderVarName == "") then {
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private "_leaderID";
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_leaderID = GETGVAR(NextLeaderID,0);
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_leaderVarName = format [QUOTE(ACE_Rallypoint_Leader_%1), _leaderID];
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_unit setVehicleVarName _leaderVarName;
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GVAR(NextLeaderID) = _leaderID + 1;
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};
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// prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP
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_group0 setVariable [QGVAR(leaderVarName), _leaderVarName];
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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