ACE3/addons/respawn/functions/fnc_handleInitPostServer.sqf
2015-04-17 18:13:09 -05:00

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// by commy2
// execute on server only!
#include "script_component.hpp"
PARAMS_1(_unit);
private ["_group0", "_rallypoint"];
_group0 = group _unit; // _group-is a reserved veriable and shouldn't be used
_rallypoint = [
objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
] select ([west, east, independent] find side _group0) + 1;
// exit if no moveable rallypoint is placed for that side
if (isNull _rallypoint) exitWith {};
// find leader
private "_leaderVarName";
_leaderVarName = _group0 getVariable [QGVAR(leaderVarName), ""];
// exit if group already has a playable slot assigned as rallypoint leader
if (_leaderVarName != "") exitWith {
// assign JIP unit as rallypoint leader
if (str _unit == _leaderVarName) then {
_unit setVariable ["ACE_canMoveRallypoint", true, true];
};
};
// treat group leader
_unit = leader _group0;
_leaderVarName = vehicleVarName _unit;
if (_leaderVarName == "") then {
private "_leaderID";
_leaderID = GETGVAR(NextLeaderID,0);
_leaderVarName = format [QUOTE(ACE_Rallypoint_Leader_%1), _leaderID];
_unit setVehicleVarName _leaderVarName;
GVAR(NextLeaderID) = _leaderID + 1;
};
// prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP
_group0 setVariable [QGVAR(leaderVarName), _leaderVarName];
_unit setVariable ["ACE_canMoveRallypoint", true, true];