ACE3/addons/common/functions/fnc_claim.sqf
2015-09-20 22:29:38 +02:00

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/*
* Author: commy2
* Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
*
* Arguments:
* 0: Unit that claims another object. ObjNull to remove claim. <OBJECT>
* 1: The object that gets claimed. <OBJECT>
* 2: Lock the claimed object aswell? (optional: false) <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target", ["_lockTarget", false]];
private "_owner";
_owner = _target getVariable [QGVAR(owner), objNull];
if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then {
ACE_LOGERROR("Claiming already owned object.");
};
// transfer this immediately
_target setVariable [QGVAR(owner), _unit, true];
// lock target object
if (_lockTarget) then {
if (!isNull _unit) then {
["lockVehicle", _target, _target] call FUNC(targetEvent);
} else {
["unlockVehicle", _target, _target] call FUNC(targetEvent);
};
};
/*
systemChat str locked _target;
systemChat str (_target getVariable [QGVAR(lockStatus), locked _target]);
*/