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22 lines
620 B
Plaintext
22 lines
620 B
Plaintext
/*
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* Author: commy2
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* Applies speaker changes on respawn. Used because speaker is respawning breaks the speaker on non-local clients. Also resets the public object variable (broken for JIP clients, that join after respawn)
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// setVariable is broken on JIP after respawn
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_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
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// fix mp issues with respawning and the speaker
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["setSpeaker", [_unit, speaker _unit]] call FUNC(globalEvent);
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