ACE3/addons/common/functions/fnc_resetAllDefaults.sqf
2015-09-20 11:28:43 -05:00

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/*
* Author: Glowbal
* reset all variables that have been defined
*
* Arguments:
* ?
*
* Return Value:
* ?
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
_unit setvariable ["ACE_isDead", nil, true];
_unit setvariable ["ACE_isUnconscious", nil, true];
if (isPlayer _unit) then {
[true] call FUNC(setVolume);
// [false] call FUNC(disableKeyInput); //func does not exist
if (["ace_medical"] call FUNC(isModLoaded)) then {
// [false] call EFUNC(medical,effectBlackOut); //func does not exist
};
if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
// clear all disable user input
{
[_x, false] call FUNC(setDisableUserInputStatus);
false
} count GVAR(DISABLE_USER_INPUT_COLLECTION);
};
};
{
if !(_x select 4) then {
_unit setvariable [_x select 0, nil, _x select 3];
};
false
} count ([_unit] call FUNC(getAllDefinedSetVariables));
_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];