mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Opens the patient information display for given target.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Body part <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_target, 0] call ace_medical_gui_fnc_displayPatientInformation
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*
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* Public: No
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*/
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#define MAX_DISTANCE 4
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params ["_target", "_selectionN"];
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private _display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
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if (isNull _display) then {
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QGVAR(RscPatientInfo) cutRsc [QGVAR(RscPatientInfo), "PLAIN", -1, false];
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_display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
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[{
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params ["_display", "_pfhID"];
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if (isNull _display) exitWith {
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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};
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private _target = _display getVariable [QGVAR(target), objNull];
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private _selectionN = _display getVariable [QGVAR(selectionN), 0];
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// Close display if target moved too far away (ignore if in same vehicle)
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if (ACE_player distance _target > MAX_DISTANCE && {vehicle _target != vehicle ACE_player}) exitWith {
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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[[ELSTRING(medical,DistanceToFar), _target call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
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};
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// Update body image
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private _ctrlBodyImage = _display displayCtrl IDC_BODY_GROUP;
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[_ctrlBodyImage, _target] call FUNC(updateBodyImage);
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// Update injury list
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private _ctrlInjuries = _display displayCtrl IDC_INJURIES;
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[_ctrlInjuries, _target, _selectionN] call FUNC(updateInjuryList);
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// Update activity log
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private _ctrlActivityLog = _display displayCtrl IDC_ACTIVITY;
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private _activityLog = _target getVariable [MED_LOG_VARNAME("activity"), []];
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[_ctrlActivityLog, _activityLog] call FUNC(updateLogList);
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// Update triage status
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[_display, _target] call FUNC(updateTriageStatus);
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}, 0, _display] call CBA_fnc_addPerFrameHandler;
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};
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_display setVariable [QGVAR(target), _target];
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_display setVariable [QGVAR(selectionN), _selectionN];
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