ACE3/addons/medical_gui/functions/fnc_displayPatientInformation.sqf
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

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2.2 KiB
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#include "script_component.hpp"
/*
* Author: Glowbal, mharis001
* Opens the patient information display for given target.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Body part <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_target, 0] call ace_medical_gui_fnc_displayPatientInformation
*
* Public: No
*/
#define MAX_DISTANCE 4
params ["_target", "_selectionN"];
private _display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
if (isNull _display) then {
QGVAR(RscPatientInfo) cutRsc [QGVAR(RscPatientInfo), "PLAIN", -1, false];
_display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
[{
params ["_display", "_pfhID"];
if (isNull _display) exitWith {
[_pfhID] call CBA_fnc_removePerFrameHandler;
};
private _target = _display getVariable [QGVAR(target), objNull];
private _selectionN = _display getVariable [QGVAR(selectionN), 0];
// Close display if target moved too far away (ignore if in same vehicle)
if (ACE_player distance _target > MAX_DISTANCE && {vehicle _target != vehicle ACE_player}) exitWith {
[_pfhID] call CBA_fnc_removePerFrameHandler;
QGVAR(RscPatientInfo) cutFadeOut 0.3;
[[ELSTRING(medical,DistanceToFar), _target call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
};
// Update body image
private _ctrlBodyImage = _display displayCtrl IDC_BODY_GROUP;
[_ctrlBodyImage, _target] call FUNC(updateBodyImage);
// Update injury list
private _ctrlInjuries = _display displayCtrl IDC_INJURIES;
[_ctrlInjuries, _target, _selectionN] call FUNC(updateInjuryList);
// Update activity log
private _ctrlActivityLog = _display displayCtrl IDC_ACTIVITY;
private _activityLog = _target getVariable [MED_LOG_VARNAME("activity"), []];
[_ctrlActivityLog, _activityLog] call FUNC(updateLogList);
// Update triage status
[_display, _target] call FUNC(updateTriageStatus);
}, 0, _display] call CBA_fnc_addPerFrameHandler;
};
_display setVariable [QGVAR(target), _target];
_display setVariable [QGVAR(selectionN), _selectionN];